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Game night at the kitchen table: the GM lifts a sheet of black paper off the next room of a taped-up battle map, a blue chest waiting under it. Owen throws his arms up, Mei clutches her hoodie and Gus laughs.

About Tablepact

For whoever's running it tonight.

We make printable kits for game masters who run a home game for friends or family: the forever DM, the player whose turn it is, and the first-timer with a new group coming on Friday.

What we make

Printable things that get a game night to the table with less prep, at a kitchen table or an online one. Today that's one complete kit.

Mind the Furniture is a printable one-shot kit for fifth edition: GM book and run sheet, four battle maps, paper minis, pre-gens and handouts. It's an inn where the furniture bites, for 3 to 5 characters of 3rd level, planned for about 3½ hours of play. You print it, read it, cut and fold it in an afternoon and run it that night.

What "ready to print" means here

Maps come already tiled for US Letter and A4 at a true 1-inch grid, with glue strips, join lines and a ruler check on the tile, so you know before you cut whether the printer kept it at Actual size. The pages are written to be read under one lamp with a bowl of snacks in the way. Everything that has to be cut out is drawn to be cut out.

Minis page 1 of Mind the Furniture: the cellar's twelve chest tents in two rows, each a plain chest with its number in a blue circle, 1 to 12, with flat lids, domed lids and brass corners. Chest 12 is painted blue.
From Mind the Furniture's minis page 1: the cellar's twelve chest tents. Four of them have teeth waiting on page 2.

Before you pay, you see the real pages. Each kit's page says how many pages it has, what's in it, what you need to bring and what it doesn't include, so nothing turns up on the night that you didn't expect.

The kind of night we write for

The fiction stays perfectly serious and the table falls apart laughing. The GM keeps a straight face, the chest moves one square closer while everyone looks at their sheets, and somebody opens it anyway.

That's the job as a lot of GMs put it: have everything ready, and let the players supply the chaos.